Unity 2D Games Developer Question:
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What is animation Layer?

Answer:

An Animation Layer contains an Animation State Machine that controls animations of a model or part of it. An example of this is if you have a full-body layer for walking or jumping and a higher layer for upper-body motions such as throwing an object or shooting. The higher layers take precedence for the body parts they control.

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Explain me arrange the event functions listed below in the order in which they will be invoked when an application is closed:

Update()
OnGUI()
Awake()
OnDisable()
Start()
LateUpdate()
OnEnable()
OnApplicationQuit()
OnDestroy()?
What is inverse Kinematics (IK)?