Unity Developers Question:

Which of the following examples will run faster?

1000 GameObjects, each with a MonoBehaviour implementing the Update callback.
One GameObject with one MonoBehaviour with an Array of 1000 classes, each implementing a custom Update() callback?

Unity 3D Developer Interview Question
Unity 3D Developer Interview Question

Answer:

The correct answer is 2.

The Update callback is called using a C# Reflection, which is significantly slower than calling a function directly. In our example, 1000 GameObjects each with a MonoBehaviour means 1000 Reflection calls per frame.

Creating one MonoBehaviour with one Update, and using this single callback to Update a given number of elements, is a lot faster, due to the direct access to the method.


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Arrange the event functions listed below in the order in which they will be invoked when an application is closed:

Update()
OnGUI()
Awake()
OnDisable()
Start()
LateUpdate()
OnEnable()
OnApplicationQuit()
OnDestroy()
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